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Slugthrowers utilize explosive chemical compounds to
propel physical projectiles, or slugs, at high velocity and were the basis
for the design of the first blasters long ago. Unlike blaster bolts
which not only dissipate after reaching maximum range, but do not drop in
height while in flight, slugs can continue past their maximum range, but
begin dropping immediately after leaving the slugthrower barrel. The
science of projectile flight like slugs and artillery shells is known as
ballistics and is covered in great detail in the Artillery Course.
Disadvantages of slugthrowers include:
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Complex ballistics calculations are required to hit
long range targets, due to the "drop" of the slug in flight.
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They are based on primitive technology so ammunition
and replacement parts may be expensive and difficult to locate on
modern worlds.
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Due to the solid physical nature of their ammunition,
slugthrowers have a very limited ammo capacity.
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Slugs are easily defeated by modern armor.
Stormtrooper armor is impervious to most slugthrower rounds.
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Slugthrowers have many mechanical moving parts and can
be difficult to repair.
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Projectile slugs typically inflict less damage than
blaster bolts
Despite these drawbacks, slugthrowers can offer
significant advantages over blasters:
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Parts and ammunition are plentiful on primitive
worlds.
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Slugthrowers typically have greater range than
comparable blasters.
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Slugthrower ammunition is available in a variety of
special loads, creating great versatility.
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Slugthrowers are less susceptible than blasters to
humidity, corrosion, and
static discharge and can function in hostile environments
such as radiation zones with no ill effects.
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Slugs are invisible in flight and do not give away a
shooter's position like a blaster bolt.
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Slugthrowers can be silenced, turning them into ideal
covert weapons.
Firing Rate |
Shots per trigger pull |
Typically found on |
Single Shot |
1 |
Black Powder Weapons |
Semi-Automatic |
1 |
Pistols, Rifles, Assault Slugthrowers |
Burst Fire |
3 |
Some Assault Slugthrowers |
Fully Automatic |
the weapon will fire until ammunition is exhausted
or the trigger is released |
Repeaters and Assault Slugthrowers |
The above table gives the four rates of slugthrower
fire, how many shots are expended with each pull of the trigger, and
common slugthrowers these modes are available on. Note that
single-shot black powder weapons are the most primitive of slugthrowers
and require reloading after every shot, while semi-automatic slugthowers
possess a limited internal magazine.
Slugthrowers can be loaded with a variety of
ammunition types, depending on the desired effect and nature of the
target. Different types of rounds may be mixed in a single
magazine. This is common with bounty hunters who may load several
mercy rounds, followed by standard or armor piercing rounds for a more
lethal response.
Common Slugthrower Ammunition |
Ammo |
Effects |
Standard |
Good ballistics, cheapest ammunition type, long
range. Defeated by most armor. |
Mercy |
Intended to stun, rather than kill victims.
Moderate range. Useless against armor. |
Incendiary |
Good ballistics and long range. More expensive
than standard ammo. Can set targets on fire, inflicting
secondary damage. Defeated by most armor. |
Explosive |
Standard round capped with explosive tip. Good
ballistics, moderate range. High cost. Effective against
most armor. Inflicts additional damage. |
Armor-Piercing |
Designed to defeat virtually all modern armor.
Good ballistics. Very high cost. Longest range of all
ammo types. Much more damaging than standard slugs. |
COMMON SLUGTHROWERS:
Black Powder Pistols are the most primitive
type of slugthrower. Rather than relying on an internal
magazine, each shot must be loaded from the muzzle. The
primitive chemical propellant, black powder, is first inserted and
compacted, followed by the slug projectile. With this method
a skilled operator can fire two rounds per minute at an effective
range of 20 meters. Considered antiques by most of the
galaxy, these weapons are only encountered in private collections
and the most backwater worlds.
The Tusken Cycler is the standard ranged
weapon of the Tusken Raiders on Tatooine. Modified to fire a
larger projectile than standard slugthrowers of this type, the
weapon is accurate to 200 meters but has a slow rate of
fire. This is because each round must be loaded from the
internal magazine, fired, and then ejected by hand via a
bolt-action device which grips the slug inside the weapon.
Morellian Enforcers use this semi-automatic pistol,
also called the Enforcer, to bring justice to their
primitive lawless realm. An internal magazine holds 8 shots
and the pistol is accurate to 50 meters. The Enforcer
requires special training due to the immense recoil created by the
large slug loads. It is common for the weapon to literally
fly out of a trainee's hands, making subsequent shots
impossible. While difficult to handle, the Enforcer is
capable of penetrating modern Stormtrooper armor. Caution is
advised when engaging hostiles equipped with this potent weapon.
Wookiee Slugthrowers are commonly encountered
on the arboreal world of Kashyyyk. These semi-automatic
rifles generate heavy recoil and require great strength to fire
accurately. Each handcrafted weapon fires massive slugs
capable of penetrating modern armor from at least 200 meters.
Assault Slugthrowers fire a smaller cartridge
than traditional slugthrower rifles, but have a detachable
external magazine for rapid reloads, and selective firing
rates. Most weapons in this class can fire in semi-automatic
or fully automatic modes, with a few capable of burst fire.
Assault slugthrowers are effective to 100 meters (up to 300 with
enhanced optics) and can carry 50 rounds of ammunition.
The Verpine Shattergun, developed by the insectoid
Verpine species, is silent, has outstanding range, and is very
accurate. It operates by magnetically accelerating an inert
slug to hypersonic velocities, which shatters the target upon
impact, hence the weapon's name. The gun is commonly favored
by assassins and others who wish to maintain a low profile while
dealing out massive amounts of damage. The internal magazine
holds 8 slugs, and the effective range is 200 meters.
The Imperial Heavy Repeater is a portable
fully automatic weapon firing light metallic bolts similar to the
more primitive slugthrowers mentioned earlier. It uses
magnetic acceleration to propel its ammunition, instead of the
chemical compounds found in slugthrowers. Commonly used for
suppression fire due to the high firing rate of 750 bolts per
minute. Effective range is 600 meters. Internal
magazine capacity is 100 bolts but the Heavy Repeater can also be
belt-fed from an ammunition storage backpack capable of holding
4000 bolts. Issued to Imperial troops for crowd control and
in environments hostile to blaster technology. The bolts are
expelled at extremely high velocity, inflicting major damage
despite their low mass. Sustained fire from this weapon will
puncture modern armor. The Heavy Repeater is also equipped
with a concussion grenade launcher with a range of 400 meters.
The Verpine Sniper Rifle uses railgun
technology similar to the Shattergun to magnetically accelerate a
kinetic projectile to hypersonic velocity. The projectile is
inert as the force of impact alone is enough to shred modern
armor. This weapon is silent, has no recoil, and is utterly
lethal. The internal magazine holds 20 rounds. Maximum
range is 800 meters.
The Korikar DH-112 Sniper Rifle is the
pinnacle of modern sniper technology. Utilizing more
acceleration coils and a larger bolt than the Heavy Repeater, it
accelerates projectiles up to 7 times the speed of sound. At
that velocity, the bolt shreds all modern personal armor and also
inflicts moderate damage on vehicles. Only Walker armor is
strong enough to resist this devastating weapon. The
detachable magazine holds 10 bolts of two varieties:
- Supersonic: purely kinetic projectile impacting at 7 times
the speed of sound. Inherently armor-piercing.
- Explosive: Accelerated to 6 times the speed of sound, this
anti-vehicle, anti-bunker bolt explodes after penetrating the
target's armor.
Maximum effective range is 3000 meters. Shots at this
range require complex ballistics calculations, performed by the
on-board ballistics computer in the weapon's sight. This
links to a Sniper Stormtrooper's helmet visor, providing instant
target and ballistics data. These rifles are employed
exclusively by the Emperor's Hammer. Hammer's Fist snipers
have standing orders to destroy their DH-112 via the onboard self
destruct charge rather than allow its advanced technology to fall
into enemy hands.
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