Introduction
Blaster Theory
Blasters
Slugthrowers
Grenades
Melee Weapons
Other Weapons
Course Exam

Blasters are the most common armament and ranged weapon in the galaxy.  Firing energized particle beams called 'blaster bolts', these weapons are capable of varying degrees of damage, from stunning a target to blasting it to pieces.  Sizes of small arm blasters range from tiny hold-out blasters capable of only a few shots  to massive repeaters able to fire hundreds of rounds every minute.  Similar variations occur in range, from a few meters to several hundred.

As an Emperor's Hammer Stormtrooper, you are issued a BlasTech E-11 MKII blaster rifle.  It is the weapon most commonly associated with Imperial units and the one you will receive the most exposure to.  The E-11, along with other common blaster weapons, is included in this portion of the course to familiarize you with the various types and applications of blasters.

Blasters are available in a dizzying array of choices, but can be classified into the following groups:

  • Hold-Out Blasters are palm-sized, concealable, and carry only six shots.  Ideal for areas with weapon restrictions, hold-out blasters are common among gamblers, bounty hunters, covert agents, and veteran soldiers.  Maximum range is 12 meters.

  • Blaster Pistols are the galaxy's standard sidearm with an ammunition capacity of approximately 100 shots.  Maximum range is 120 meters, but maximum effective range is 30 meters, making this a short range weapon.

  • Heavy Blaster Pistols are only slightly larger than regular pistols, but inflict the same damage as a rifle or carbine.  Some even more massive models are capable of greater damage than a light repeater.  Having a hand-held weapon blow speeder-sized holes in an opponent comes at the expense of range and ammunition capacity.  Heavy Blasters pistol power packs hold a mere 25 shots.  Effective and maximum ranges are 25 and 50 meters, respectively.

  • Blaster Rifles are the galaxy's primary infantry weapon.  Constructed with longer barrels and larger gas and energy packs, these weapons are capable of firing 300 shots from up to 300 meters away.  Maximum effective  range is 100 meters.

  • Blaster Carbines are shorter than rifles and are intended for mounted troops, or those embarked in tanks or fighters with limited space, but who desire more power than provided by a blaster pistol.  Damage and ammo capacity are comparable to those of the blaster rifle, but ranges are reduced due to the carbine's shorter barrel length.  Maximum range of the blaster carbine is 250 meters with a maximum effective range limited to 50 meters.

  • Repeating Blasters lay down a punishing rain of destruction, firing hundreds of shots every minute.  These large weapons are barely portable, requiring greater-than-average strength to carry one around the battlefield.  Useful as a squad support weapon for defensive or suppression fire.  An internal magazine holds power for 300 shots, while an optional backpack generator provides energy for nearly unlimited ammunition.  Maximum range is 300 meters.  Effective range is 120 meters.

COMMON BLASTERS:

The Czerka 411 is a typical hold-out blaster.  Easily concealed, but with limited ammunition and range this weapon is intended as a last-ditch defense at nearly point blank range.  Useful only against unarmored foes due to the hold-out's limited damage.

A popular inexpensive sidearm, the BlasTech DL-18 is commonly found among fringe and Rebel groups.  Despite its economy, the DL-18 has difficulty penetrating Stormtrooper armor, but carefully aimed shots can pose a threat to Imperial forces.

The Westar 34 fires powerful rapid-fire bolts that are devastating at short range.  Made for fast overwhelming attacks, this pistol is constructed of a special dallorian alloy making it extremely heat resistant and able to avoid overheating during prolonged periods of sustained firing.  These accurate weapons are limited to 20 shots.


The BlasTech DH-17 was favored by Rebel troops and Imperial Royal Guardsmen.  Its rugged construction makes it extremely popular with front line troops as does its ability to penetrate Stormtrooper armor.  The DH-17 is equipped with a burst-fire mode for greater damage, but completely drains the power pack within 20 seconds.

The BlasTech DL-44 Heavy Blaster Pistol is reliable, easily modified, and powerful sidearm favored by many beings including smugglers, bounty hunters, and military personnel.  Capable of firing only 25 shots on a single power pack, this popular model is equipped with a tingler in the grip which alerts the user when only 5 shots remain.  The DL-44 is easily as powerful as most blaster rifles, but is very short-ranged.

The T-6 Thunderer produced by BlasTech Industries is the premiere Super-Heavy Blaster Pistol.  Capable of inflicting as much damage as a light repeater, albeit at much shorter ranges, this weapon is basically a shortened carbine with supercharged power packs and upgraded Galven circuitry.  Ammunition capacity is 50 shots and the maximum effective range is 50 meters.  This weapon is the last word in handheld destruction.  Accept no substitutes.

The BlasTech EE-3 Carbine is representative of a typical Blaster Carbine.  Shorter and slightly less powerful than a blaster rifle, this weapon has a slightly higher rate of fire and is easier to handle in confined spaces.  Ammunition capacity is 300 shots, identical to that of a rifle.

The BlasTech DC-19 Stealth Carbine was originally clone Shadow Troopers during the Clone Wars.  It features a sound suppressor and specially refined Tibanna gas designed to create an invisible blaster bolt.  Ideal for snipers, this rare weapon holds 20 shots and a maximum range of 300 meters.

The Prax Arms "Blast and Smash" AXM-50 pairs a blaster rifle and microgrenade launcher in an over-under configuration.  Primarily used as an assault weapon in ship boarding or urban environments.


Favored by Rebel Troopers during the Galactic Civil War, the BlasTech A280 is a powerful rifle, reputed to cut fully armored Stormtroopers in half from 100 meters away.  The A280 is much larger than the E-11, allowing increased capacity in the power packs.  Range and ammunition capacity follow rifle standards, but damage is 13% greater.

The BlasTech E-11 Mk II is the standard-issue Stormtrooper rifle.  Able to fire in semi-automatic, burst, or fully automatic modes, this versatile weapon can load standard power packs, grenades, darts, or flares.  Blaster gas is good for 500 shots while the power pack must be changed after 100.  The low profile is ideal for shooting prone from cover and the factory-equipped telescopic sight allows for rapid target acquisition in dark or smoky environs.  The two-position collapsible stock gives the Stormtrooper flexibility when handling the weapon, as shown below.

While more cumbersome than a standard E-11, the RT-97C Heavy Blaster Rifle features a longer barrel with extra Galven circuitry to more finely focus the bolt, extending this weapon's range to 400 meters.  It also deals 20% more damage than a regular blaster rifle, making this a truly devastating weapon.  Versatility and accuracy are increased by the three integral scopes.  The first is an optical scope equipped with a ballistics and target motion analysis computer, enabling very accurate shots at extreme range.  The second scope is a thermal imager, while the third senses passive infrared and can see through smoke or dust.  All scopes automatically link to the standard Stormtrooper helmet.

The BlasTech DLT-19 Heavy Blaster Rifle is much larger and more powerful than a standard rifle.  Range and damage are comparable to repeating blasters, although the rate of fire is much lower.  Adding an optical scope allows for accurate long range fire.  The DLT-19 is capable of downing airspeeders, making it a preferred weapon in open areas.

The BlasTech DLT-20A is a long-barreled rifle with extra galven circuits for extended range.  Typically issued to Stormtrooper units to engage targets outside the E-11's typical range.  The DLT-20A is equipped with a combination rangefinder and electronic sight.  One unique feature is the magnatomic adhesion grip, which keeps the weapon securely in a Stormtrooper's hand, aiding in weapon control and accuracy.  Range is 500 meters and the weapon holds energy for 30 shots.

Based on the successful A295 Blaster rifle, the BlasTech A295 Sniper Rifle is favored by Rebel and mercenary troops.  The 40x optical / infrared scope allows accurate fire to 1000 meters.  Ammunition capacity is 30 shots.  Like all sniper weapons, this rifle is capable of semi-automatic fire only.

The Xerrol Nightstinger is a highly specialized sniper weapon that fires invisible blaster bolts using specially-refined Tibanna gas, similar to the DC-19.  The weapon can only fire 5 shots before needing to replenish the expensive blaster gas, which cost 1000 credits per canister.  Cost is prohibitive for all but the most vital of targets.  The Nightstinger is ideally suited for Imperial covert operations, and has a maximum range of 800 meters.

The Kashnir Arms KX-80 Repeating Blaster is a squad-level infantry support weapon.  The high rate of fire and under-barrel target designator greatly enhance the firepower of any squad.  Whether called upon for suppressing fire, anti-speeder operations, or mowing down enemy formations, the KX-80 performs superbly.  Range is slightly reduced to 275 meters due to a shorter barrel than other light repeaters.

The T-21 Light Repeater is the standard-issue Repeating Blaster produced by BlasTech Industries.  While it is the heaviest single-soldier weapon deployed, its punishing rate of fire, massive damage, and 300 meter range inflict great destruction the enemy.  Commonly deployed with the optional backpack power generator, this weapon is popular among Hammer's Fist troopers and feared by our adversaries.