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STARFIGHTER WEAPONS AND CHARACTERISTICS

 

WEAPONS COMPLEMENT OF COMMON STARFIGHTERS

The craft below represent a typical weapons configuration.  Concussion Missiles are used for warhead capacity as they are the most commonly encountered type of starfighter missile weapon.  Replacing the missiles with other warheads may decrease capacity.  A TIE Defender's possible warhead loadouts are shown to illustrate how larger, more powerful warheads take up more room than a standard array of concussion missiles.  To determine in advance how many warheads of a specific type a starfighter can carry, simply multiply the missile loadout by the desired warhead's capacity percentage (e.g.  8 *0.5 = 4 heavy rockets carried by a TIE Defender).

 

WARHEAD TYPE CAPACITY TIE DEFENDER LOADOUT
Missiles, Advanced Missiles, Mag Pulse, Ion Pulse 100% 8
Torpedoes, Advanced Torpedoes 75% 6
Heavy Rockets 50% 4
Space Bombs 25% 2

 

 
TYPE   ARMAMENT STANDARD CONCUSSION

MISSILE LOADOUT

TIE Fighter Two Laser Cannon 0
TIE Interceptor Four Laser Cannon 0
TIE Bomber Two Laser Cannon

Two Warhead Launchers

8
TIE Advanced Four Laser Cannon

Two Warhead Launchers

8
TIE Defender Four Laser Cannon

Two Ion Cannon

Two Warhead Launchers

8
Assault Gunboat Two Laser Cannon

Two Ion Cannon

Two Warhead Launchers

16
Missile Boat One Laser Cannon

Four Warhead Launchers

80
A-Wing Two Laser Cannon

Two Warhead Launchers

12
B-Wing Three Laser Cannon

Three Ion Cannon

Two Warhead Launchers

16
X-Wing Four Laser Cannon

Two Warhead Launchers

8
Y-Wing Two Laser Cannon

Two Ion Cannon

Two Warhead Launchers

12
Z-95 Headhunter Two Laser Cannon

Two Warhead Launchers

6
R-41 Starchaser Two Laser Cannon

Two Ion Cannon

Two Warhead Launchers

8