Overview
Energy
Weapons
Missile
Weapons
Beam
Weapons
Counter
measures Common
Starfighters Course
Test
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STARFIGHTER
WEAPONS AND CHARACTERISTICS
WEAPONS
COMPLEMENT OF COMMON STARFIGHTERS
The craft below represent a
typical weapons configuration. Concussion Missiles are used for
warhead capacity as they are the most commonly encountered type of
starfighter missile weapon. Replacing the missiles with other
warheads may decrease capacity. A TIE Defender's possible warhead
loadouts are shown to illustrate how larger, more powerful warheads take
up more room than a standard array of concussion missiles. To
determine in advance how many warheads of a specific type a starfighter
can carry, simply multiply the missile loadout by the desired warhead's
capacity percentage (e.g. 8 *0.5
= 4 heavy rockets carried by a TIE Defender).
WARHEAD TYPE |
CAPACITY |
TIE DEFENDER LOADOUT |
Missiles, Advanced Missiles, Mag Pulse, Ion Pulse |
100% |
8 |
Torpedoes, Advanced Torpedoes |
75% |
6 |
Heavy Rockets |
50% |
4 |
Space Bombs |
25% |
2 |
TYPE |
|
ARMAMENT |
STANDARD CONCUSSION
MISSILE LOADOUT |
TIE Fighter |
|
Two Laser Cannon |
0 |
TIE Interceptor |
|
Four Laser Cannon |
0 |
TIE Bomber |
|
Two Laser Cannon
Two Warhead Launchers |
8 |
TIE Advanced |
|
Four Laser Cannon
Two Warhead Launchers |
8 |
TIE Defender |
|
Four Laser Cannon
Two Ion Cannon
Two Warhead Launchers |
8 |
Assault Gunboat |
|
Two Laser Cannon
Two Ion Cannon
Two Warhead Launchers
|
16 |
Missile Boat |
|
One Laser Cannon
Four Warhead Launchers
|
80 |
A-Wing |
|
Two Laser Cannon
Two Warhead Launchers |
12 |
B-Wing |
|
Three Laser Cannon
Three Ion Cannon
Two Warhead Launchers
|
16 |
X-Wing |
|
Four Laser Cannon
Two Warhead Launchers |
8 |
Y-Wing |
|
Two Laser Cannon
Two Ion Cannon
Two Warhead Launchers |
12 |
Z-95 Headhunter |
|
Two Laser Cannon
Two Warhead Launchers
|
6 |
R-41 Starchaser |
|
Two Laser Cannon
Two Ion Cannon
Two Warhead Launchers |
8 |
|