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Pilot Psyche:

An oft-forgotten part of any engagement is that it is largely decided not only by the pilot's skill, but his drive. You have to want the win more than the other guy. You must defeat him, or be defeated. It is that simple, and is often the single most deciding factor in a match; which is who wants the victory and bragging rights. Survival is one of the most raw and basic instincts we posses, and a fighter pilot usually possesses a strong will to use it Also, by getting ahead a few more kills than the other guy in a match (say, 6-2 you,) you can have an effect on the enemy pilot. This is will sometimes result in your opponent either becoming incensed and making mistakes, becoming determined to win, or prevent you from winning by a large margin, or instilling a sense of fear into him. Remember, it's just a game. You've no reason to be intimidated. But, by all means, go forth and intimidate.

Situational Awareness:

Ah, yes, we've come to the ever-famous situational awareness part of the course. Yes, there is a reason it is usually touted as one of the most important senses that a combat pilot possesses. It is the ability to know where anything is at a given moment to you, in relation to how you're moving, when you're moving. It tells you when to take a shot, if you're safe enough to take a shot, or if you should dodge and make a run for it for a bit. It is easily the single most important ability a combat pilot can possess. However, it is also the most difficult to develop. The only real way to gain it is to fly 2v2's, which are covered in depth in AMP IWATS. The only SP substitute (which is overrated, to an extent) is to fly a single-player melee with unshielded craft in a minefield, with difficulty set to the highest possible setting.

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