The Break:
The break is simply the transition point between the attack and retreat phases. Though it is simple in concept, the execution can prove more challenging as it where you are most likely to be hit by defensive fire. This is the phase where shields will be of the most help as they will allow you to know when you need to adjust your course.
There are three (3) types of breaks. The first break simply arcs away, which is the easiest to execute and allows for "back-and-forth" strafing runs. The arc is often less than thirty degrees, forming an overall approach and retreat angle of well over one-hundred and twenty degrees (120º). The second type of break has you perform a one-eighty (180º) and "double-back" along your approach vector. This is probably the hardest break to execute as it is not possible to simply rotate. Upon looping back, you will have to maneuver yourself back along your vector. The third type of break is the random break. Though it is called random, this break will usually be executed in the same manner. This break goes to either the left or the right and is often such that the person will have to set up again for their next attack run.
When breaking in either of the first two manners, it is best to use either the radar or the "lock-on visual" function, [L]. This allows you to know where the target is relative to you and thus align yourself better.